Build A Soccer Squad Wiki
Tier list

Build A Soccer Squad Tier List

Use this tier list to compare the best current picks, what each pick is good for, and what still needs checking before you spend rare resources.

Checked date

2026-06-28

Rankings should be refreshed after codes, updates, balance changes, or repeated community reports.

Ranking criteria

Power, cost, utility, and scaling

Compare picks by clear speed, survival, unlock cost, support value, replacement risk, and late-game scaling.

Source notes

Official, creator, wiki, and community checks

Treat official Roblox and creator-owned sources as strongest. Videos and community reports help with trends and use cases.

Rankings

Best current picks

Compare strong beginner, Cup Mode, team-combo, and late-game options with clear notes about when each pick is useful.

S

Cup-ready Starting XI core

Cup Mode priority

Source-backed
Cup Mode93 OVRweak-slot upgrades

Cards that raise your best 11 toward the official 93 OVR Cup target should be treated as the safest top priority.

Team combo: Use the calculator to find weak slots before spending rerolls or refreshes.

Source check: Official Roblox update confirms the 93 OVR Cup requirement; exact card names still need stronger verification.

A

Prime and Cup card upgrades

High-OVR chase

Early signal
late gameCup winsposition anchor

Prime and Cup cards are worth chasing when they upgrade a weak position or unlock the 105+ Cup card path after five Cup wins.

Team combo: Do not chase a flashy card if it does not improve your Starting XI average.

Source check: Cup card unlock language is official; Prime shop/player details are reported by trackers and fan surfaces.

A

Captain completion path

Collection goal

Early signal
captainscollectionteam completion

Captains can be valuable once your Cup entry is stable, but exact team/year requirements need continued source checks.

Team combo: Treat Captain chasing as a plan after Cup readiness, not before it.

Source check: Official update mentions Premium Captains; public sources conflict on exact 2002/2026 team details.

B

Chemistry and position fillers

Support fit

Needs check
beginnerchemistrylow investment

Mid-rated cards can still matter when they fix a position gap or protect chemistry while you wait for a stronger card.

Team combo: Keep useful fillers until the replacement clearly improves your squad OVR.

Source check: Chemistry demand appears in community guides, but the exact formula is not verified.

C

Low-OVR duplicates and poor fits

Reroll fuel

Needs check
reroll planninginventory cleanup

Duplicates and off-position low-OVR cards are usually the first cards to replace once your Starting XI has a clear weak-slot plan.

Team combo: Do not burn a low card if it is currently holding chemistry together.

Source check: Exact duplicate value and reroll cost still need a live UI check.

Beginner ranking

Rank easy, safe, low-investment options for first-session players.

Farming ranking

Rank options by repeatable grind speed, income, survivability, or mission value.

Endgame ranking

Rank the best late-game builds after unlock cost and skill ceiling are clear.

Team combo notes

Best picks need the right partners

For character, unit, or squad games, rank picks with synergy in mind instead of treating every unit as a solo carry.

Change log

Latest adjustment: role-first launch ranking

This Day-0 tier list ranks safe card roles and upgrade paths instead of inventing exact player-card placements. Named player tiers should be added only after official, creator-owned, or cross-checked community evidence improves.

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